#
Protecting the Coast:

A Simulation of Mangrove Forests

**David Carvalho**Author

**Fábio Cruz**Reviewer and Editor

In Perspectives on the Sea, we look into how simulation can help us face societal challenges, particularly those related with the ocean.

In our previous post, we showed how the power of simulation can be used to benchmark the suitability of a coastal protection scenario.

However, the breakwater structure considered there was admittedly **simple**.

In this post, we show that **more complex** scenarios can *also* be simulated with the aid of simplifying frameworks.

For that, we revisit the idea of wetland environments as solutions for Coastal Protection and show how scenarios involving them can be simulated.

# Coastal Protection:

A Simulation of Mangrove Forests

The scenario for coastal protection we considered in the previous post was based on a very simple breakwater structure, prescribed only by its *length*, *width*, *height* and *overall location*.

In this situation, only a **handful** of parameters was needed.

Suppose the structure had different geometries and was built with different materials or had other interacting substructures embedded.

We could have easily found ourselves in a situation for which **thousands upon thousands** of elements and respective parameters need to be considered.

As already hinted here, *wetlands*, such as *mangrove forests* and *saltmarshes*, are promising alternative **complex** solutions which present exactly that challenge.

## Simulating complex scenarios with simplicity

Fig. 1: A submerged nest of roots in a mangrove forest in Kerala, India. Credits: Mathrubhum

From the vegetation leafs, stems, stalks and logs to the inland lakes, puddles, mudflats and islets, spanning miles upon miles of coastline, simulating the physical effects of the incoming water and wind on such an intricate structure seems like an incredibly arduous challenge.

*But do we really need to consider all that?*

If we were to add a couple of trees somewhere scattered across a mangrove forest, would they significantly influence the incoming water speed further inland?

*Very likely not.*

In the context of Coastal Protection, the severity of the wind and sea conditions dominates the corrections coming from finer details of the wetland.

These observations suggest that only a few **effective** variables may be enough to capture the physics *well enough* so the suitability of that wetland is reasonably estimated.

### A simple physical model of a wetland

In [1, 2], a very complete vegetation-water interaction model is proposed and used in SWASH simulations. SWASH is an open-source simulator for coastal dynamics [3].

The idea behind the model is grounded on a very simple idea.

Take **harder elements** of vegetation, like high-rise trees logs or low-rise thick roots and *simplify* their structure by assuming they are **cylinders**.

Fig. 2: (top) Sketch of side view of a reservoir containing water. We are interested in the *velocity* and *height* at the wave surface. (bottom) The force \(\mathbf{F}=(F_x, F_z)\) involved in the plant-water interaction depends on the plant orientation. Here, we show the force components if the water comes in from left to right. Credits: [1]

The *forces* occurring as the cylinder (plant) and the water interact have a direction and so their components depend on the cylinder **orientation**.

Using the setup shown in Fig. 2 (top), let’s consider waves coming in along the \(x\) direction, i.e. from left to right and embed a single cylinder in the reservoir.

If we now place a cylinder *vertically*, this force drags the plant along the flow plane e.g. the \(x\) direction.
However, if placed *horizontally*, both horizontal and vertical components come into play.

As the water, with a certain density \(\rho\), comes in with velocity \(\mathbf{u} = (u_x, u_z)\), we must now *estimate* these force components.

Although more complex effects take place, the model considers the most relevant contributions:

- the
**drag force**, caused by the friction at the cylinder surface - the
**inertial force**, exerted by the momentum of the incoming water.

The beauty behind this level of refinement lies in the low number of effective parameters needed:

- the drag coefficient of the cylinder, \(C_D\)
- the added-mass of the cylinder with respect to the water, \(C_m\)
- the cylinder height, \(h_v\)
- the diameter of the cylinder base, \(b_v\)
- the cross-section area of the cylinder \(A_v = \frac{\pi^2 b_v^2}{4}\)
- the density of cylinders \(N_v\) i.e. the number of cylinders per square meter

With these, the interaction forces \(\mathbf{F} = (F_x, F_z)\) of the **entire wetland** can be estimated:

Since the inertial effects are negligible in the vertical direction, we discard that term:

\[F_z = \underbrace{\frac{1}{2} \rho C_D h_v b_v N_v u_z |u_z|}_{\textrm{drag}}\]We are still missing the contributions from **less rigid** elements e.g. foliage, low-lying bushes and muddy regions.

For those, we can assume that a certain **porosity** applies in that patch.
There, the mean velocity is simply assumed to be *scaled* by a *porosity factor* \(n\), a ratio of the material volume to the total volume:

This way, the velocity inside highly-porous patches is highly **suppressed**.

### Benchmarking the model

This surprisingly simple model fares rather well in two different validation contexts: **theoretical models** and **field measurements**.

In [1], model estimates are studied and compared to results coming from well-established classical theoretical models [4].

In Fig. 3, we see a satisfactory resemblance in the water level (\(H_s\)) prediction for a forest set up with \(b_v = 0.01\) m, \(C_D=1\) and \(N_v= 100\) plants per m^{2}, located between \(x=0\) m and \(x=150\) m.

After generating the same incoming wave conditions, \(H_s\) is plotted for different wave periods \(T_s\) in either vertical or horizontal orientation setups.

Fig. 3: For various incoming wave periods \(T_p\), we can compare outputs of the significant wave level \(H_s\) as it propagates along a unidirectional vegetation patch (here placed \(x=0\) m to \(x=150\) m), obtained via SWASH and a classical theoretical model. Credits: [1]

This model gains more traction as it is benchmarked against real field data obtained through measurements in flume experiments and this has been done, e.g. in [2].

In Fig. 4, the water level estimated by the model is compared to tank measurements.
The model (used for the thick lines) is seen to perform **rather well**.

Both solid plots were generated with **little** information known by the simulator about the vegetation specifics [5].

Fig. 4: (bottom) Bottom profile considered with a side view of the vegetation patch (shaded). The significant wave height \(H_s\) is compared between measurements (markers) and numerical estimates (thick lines) using the vegetation-water model within SWASH [1, 2] for two different incoming wave conditions (here, only the tidal level \(h\) is changed). Credits: [2]

## Reflecting

We came a long way.

The guiding principle?
*Using sensible modeling, complex environment could be tamed.*

By modelling a wetland patch as a bunch of randomly-placed cylinders supported on a porous medium, with an average plant density and with some mean effective drag coefficient, we managed to **neglect** all fine-scale details in such a way that simulations can be run with a manageable number of **effective** parameters.

Not only that, the sensitivity of the effective plant parameters seems to be **low**, suggesting that reliable simulations can be run **without** very specific knowledge of the wetland [6].

This isn’t a guaranteed recipe for success.

For general purposes and contexts, finding simple, effective models is **hard** and requires trustworthy data for validation in the range of situations we wish to simulate for.

However, if successful, the upshot is **huge**.

*Coming up* — we will look into **reefs**, other complex structures with potential benefits in protecting the coastline (and other perks).

### 🌊 *Stay tuned!* 🌊

## References & Remarks

[1] - Suzuki, Tomohiro, et al. “Non-hydrostatic modeling of drag, inertia and porous effects in wave propagation over dense vegetation fields.” Coastal Engineering 149 (2019): 49-64

The pivotal work behind this exploration, where the vegetation-water interaction model is discussed and studied.

[2] - Reis, Rui Almeida, et al. “Experiences with SWASH on modelling wave propagation over vegetation.” Journal of Integrated Coastal Zone Management 20.2 (2020)

The same model is tested against real lab measurements.

[3] - SWASH official page

The main source for documentation and installation guidelines of the simulator used in these works.

[5] - The degree of knowledge about the wetland is given by the *vegetation factor* \(V_f\), which averages the detailed knowledge of the forest as \(V_f = b_v × N_v × C_D\).

[6] - Gijsman, Rik, et al. “Nature-based engineering: a review on reducing coastal flood risk with mangroves.” Frontiers in Marine Science 8 (2021) A very detailed review on how best to analyze wetland environments and their benefits.

## Recent posts from our blog

Hugo Penedones

Luís Sarmento

Luís Cunha

Guidelines for programming effectively and with high impact.

Bruno Ribeiro

João Ribeiro

Luís Sarmento

Hugo Penedones

The SimuStruct dataset contains 1000 cases of 2D rectangular plates with holes under load along with measurements of von Mises stress.